Fast rolling doesn't provide as much of a benefit as it did in other Dark Souls games, so it's no longer required to be under 30%.Slow rolling is very bad in Dark Souls 3 and you'll know when you are slow rolling, it takes forever to recover. Keep your equipment load under 70% so you can medium roll.Even if they provide very small benefits, it's still better than nothing and the bonuses almost always outweight the equipment load. Armorįor the most part, armor is up to you. Some guidelines for equipping armor is the following: Have it on hand for boss fights and switch to it before the souls are rewarded from killing the boss (you'll have about 5 seconds from when you kill the boss to equip it). Note: Shield of Want is heavy and requires 18 STR, but is nice to have for the bonus experience. These shields will provide extra resistances to some sort of elemental damage in the game. There are a bunch of 100% block shields in the game, but keep an eye out for any of the crest shields not already named Grass Crest Shield.
Like the Grass Crest Shield, you'll still get the passive FP regeneration if this weapon is in your off-hand while you are two-handing a weapon. This will pretty much guarentee that you are able to use your weapon art. Simple-infused weapons gradually restore FP and weapon art will deal 100% damage as long as you have at least 1 FP.The cestus is the best parrying weapon in the game, it's better than a buckler, target shield, or parrying dagger.Sorry for the winded title, but the best option for an off-hand that isn't the Grass Crest Shield is a simple-infused Cestus. Simple-infused Cestus (or Parrying Shield/Dagger) It provides additional stamina regeneration, making it extremely important for melee-focused builds, like the quality build. The parry weapon art is an added bonus even though you'll often find this shield on your back while you two-hand a heavier weapon (you'll still get the stamina regeneration bonus). The Grass Crest Shield is your go-to shield. Pretty much every weapon scales differently, so you'll want level a regular weapon to +9 or +10 before you infuse it, then check which infusion provides more damage for your particular stats. The only important thing to know is that you'll want to infuse your weapons as refined or possibly heavy (rarely sharp). It's great for newer players to figure out their weapon preferences and is flexible for experienced players to get extra practice with weapons that they might struggle against. One of the biggest benefits to playing a quality build is that virtually every weapon is available to you. As mentioned earlier, great in PvP to prevent being one shot and it's useful in PvE for prevent death from falls (assuming the fall wouldn't kill you from 100% health anyways). Tears of Denial (2 attunement slots, 15 FAI)Īfter buffing yourself, a lethal hit will reduce your HP to 1 and remove the buff (keeping you alive for one more attack). It's a permanent self buff that prevents your character from dying one time and is particularly useful in PvP to prevent deaths from backstabs. Since the spell requires two attunement slots, your character's starting stats are even more imporant so from a min/max point of view, it's only worth doing if you start out as a knight. The Tears of Denial variation has the same premise as the traditional quality build, but makes room for a miracle called Tears of Denial. Intelligence and faith requirements are a little harsh for certain weapons, but a 10/10 split will work in most cases (Demon's Greataxe being the exception at 12/12, so adjust the build accordingly if you want to use that weapon). Equipping a Carthus Milkring gives you +3 DEX, so 25 is a good stoping point for DEX as you level your character. The highest strength requirement in the game is 50 for the Fume Ultra Greatsword and the highest dexterity requirement is 28 for the Darkdrift. This allows you recruit Orbeck of Vinheim and the option to use Carthus Flame Arc, Power Within, Magic Weapon, or Spook in your attunement slot (or Heal, Replenishment, or Caressing Tears with a Priestess Ring). ** You'll want to level INT and FAI to 10 and keep VIT to 30 at SL 150 if you decide against this suggestion, spend the points in END. * Only level INT/FAI if you plan on leveling to SL 150 (or SL 127), otherwise leave INT and FAI alone and put the points into VIG (or possibly DEX, but you don't need the extra dexterity at that level).